Design of a Digital Game-Based Learning Environment for Solving Quadratic Equations Using Completing-the-Square-Method


  • Oluwatoyin Catherine Agbonifo Department of Information Systems, Federal University of Technology, Akure, Nigeria
  • Akintoba Emmanuel Akinwonmi Department of Information Systems, Federal University of Technology, Akure, Nigeria
  • Mosope Samuel Williamson Department of Department of Computer Science, Federal University of Technology, Akure, Nigeria


Digital game–based learning, quadratic equations, solving problem, completing-the-square-method


Various preconceptions about the effectiveness of applying digital-games approach in tandem with traditional teaching methods subsist in spite of learners increasing usage of digital devices and digital games. This trend obviously underplays the existing technological advancements made in respect to digital devices and computer game programming. This research paper applied the digital game approach to the teaching of mathematics with a view to boosting learner’s interest while mitigating boredom, difficulty and apprehension towards solving problems. It employed story-telling technique and role-play (both fun elements) to mathematics learning while still preserving the traditional stepwise approach to problem-solving in mathematics. A digital game-based environment was developed based on the battleship game. This environment was used to learn how to solve the quadratic equation using completing the square method. Performance evaluation was carried out to determine if the system aligns with the underlined objectives. The findings showed that using the digital game-based learning system helps in reducing learners’ apprehension in solving the quadratic problem and improved their cognitive skills in solving quadratic equations.


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How to Cite

Agbonifo, O. C. ., Akinwonmi, A. E. ., & Williamson, M. S. . (2021). Design of a Digital Game-Based Learning Environment for Solving Quadratic Equations Using Completing-the-Square-Method. International Journal of Computer (IJC), 40(1), 66–82. Retrieved from